Thursday, February 10, 2011

Basic information you need for Shipbuilding.

Uncharted Waters OL --- production

The basis of common sense】 【Shipbuilding
  • Proficiency = (level + shipbuilding shipping total number of days) X8.5 / (Shipbuilding Lv +1) (decimal points rounded down)
  • Can be combined shipbuilding Rating = (shipbuilding LvX5) +9
  • Ship Information
  • Wood selection
  • Shipbuilding experience
  • Laminated Boat
  • Special shipbuilding materials
    • Prices of basic shipbuilding: NPC selling price × 0.6
    • Material changes in the price: (NPC selling price × 0.6) × price coefficient of material
    • Price plus or minus the number of spaces: ((NPC selling price × 0.6) × material price coefficient) × rate of addition and subtraction module
      Assuming 15% increase cabin is × 1.15 (without considering shift change)
    • Adjust artillery: general ship in about 1000 to about 20,000 (all prices are different for each vessel, and no clear understanding to the analysis, it temporarily unable to provide)
    • Floating Price:
      • Ship waiting time (Taiwan made a cover of 8.9 times. Others can be precious or pepper the trip back)
      • To be dissolved when the crew of the ship changes (decrease training and loyalty) and the cost of re-added the sailor
      • Shipbuilding and other craftsman-made training costs and the time when the burning vessel (the second half of the investment cost will be for instructions)
      • Other charges: Banks lead put the saw storage fees, ship at sea waiting for, the required consumption of water, food and cope with loss of the props required for the disaster, physical, sailors casualties, and equipment durability when encountered at lower interest loss
    • Material:
      There are 10 kinds of vessels available materials, except with the speed will affect the durability will also affect the price, and the shipbuilders have to look at the degree level and the regional development can be determined by the material (only a few areas have a lot of material, good material than the shipyard will several times more expensive to sell and, if special materials to before you purchase a small computer to count)
    • Example illustrates: (A set of game content relationship, the actual value will be less with the direct conversion of the value of 1 or 2)
      • NPC to sell the small Arabian boat
        Durability 160, 240 vertical sail, square sail 25, the shipyard price 360000
        Election is made of teak, the teak trim coefficient of 110% of the endurance factor of 105% finishing rate of 160% of the price factor
      • Adjusted for small Arab boat
        Durability 176 (= 160 × 110%), vertical fan 251 (= 240 × 105%), transverse fan 26 (= 25 × 105%)
        Price 345600 (= 360000 × 0.6 × 160%)
  • Adjust the shipping room, gun room
    • Requirements & Concepts
      • Shipbuilding Level 5 (with 4 +1) or more, and can use the ship who can talk with the port boat maker and gun room change the number of crew
      • Both increase and decrease in some of the warehouse will directly affect the number of (a crew member is to reduce the number to increase the number of a warehouse)
    • Formula
      • Boat Room (crew): The minimum number of crew members the basic value × 120% ~ 150% change between
        Minimum value: the minimum required number of × 120% crew
        The maximum value: the number of × 150% of basic crew
      • Gun Room: basic values at 50% ~ 150% change between
        The maximum value: 50% of the basic values
        Minimum value: 150% of basic value
    • For example: Business cover round sailing
      NPC selling value: Ship Room 70, Room 30 guns, storage 580, the minimum required number of 45 crew members
      • Adjustment of the minimum crew: 45 × 120% = 54 the boat room 54, room 30 guns, storage 596
        The crew to adjust the maximum: 70 × 150% = 105, Room 105, the boat, gun chamber 30, storage 545
      • Gun Room adjusting the minimum: 30 × 50% = 15 vessels Room 70, Room 15 guns, storage 595
        Gun room to adjust the maximum: 30 × 150% = 45 vessels Room 70, Room 45 guns, storage 565
      • At the same time adjustment of the minimum
        Adjustment of the minimum crew: 45 × 120% = 54 people
        Gun Room adjusting the minimum: 30 × 50% = 15
        Boat Room 54, Room 15 guns, storage 610

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