Thursday, January 13, 2011

Maritime Leveling - Solo

 Source: Maritime Leveling - Solo by speedaemonc4

Hello all. As a newer player I had searched the forums and websites for guides to help me level in UWOs somewhat vague progression and I had a hard time finding anything regarding where to level and what to kill to make it to lvl ** in a certain time.. At time I even considered being a trader instead because I was tired of finding the wrong groups to fight and ending up limping back to port for a new crew. But, thanks to UWOs acceptance of multiboxing I soon realized that I didnt want to run 2+ computers in order to get to the top and be the best so I decided maritime for life. Next Id like to point out that the purpose of this guide is to help you level maritime from the ground up, it is a work in progress as I am not yet a lvl 60 Maritimer, but I plan on posting the next steps in my techniques as I continue to level. Any additional  techniques that any of my betters would like to post here would also be more than welcome, just please keep it to the guidelines of Solo and relatively easy..There are faster ways out there than the ones I post..but..most require a group, or require greater skill levels and items to enable you to beat the enemy..My techniques are meant to bring you up at a pace ill describe in a manner in which your greatest threat will likely be running out of ammo. One last note is this technique is focused on gunnery, you wont see the same results using boarding.

LVL 1-9

Go to school, do all three courses, get all available skills possible for maritime. I grabbed the following in this order for the purpose of lvling here...Steering, Swordplay, Gunnery, Gunfire, Repair, Leadership, First Aid, Ballistics (lvl this as much as possible to get penetration), accuracy, reloading (also top priority, will need to lvl accuracy to get it), Penetration, Guard, Assault, Mine laying, Surgery.  These are only a few of the Mari skills but will be the core of this leveling process, if any change I will post it later.

LVL 10-14

You are probably still in school, at this level however, you will want to go buy a battle caravel (3/0/9) or Light Carrack (6/0/12) This ship will be used for the next part of your leveling, fit the ship with max armor and the best carronades you can afford, lesser guns can be used but will lengthen the leveling process. If you are finished with school, and have gotten all the above mentioned skills or at least the majority to include gunnery 3 and ballistics then you are ready to move on to the next level step.

LVL **-28

Here comes the start of the grind, your target will be Islamic Merchant fleets (IMF). These fleets will consist of two Galleys and one Light Galley. In the area slightly East of Ceuta but not much farther than Malaga are three fleets of IMFs, they re-spawn about 5-10 seconds after theyve been killed again in the same general area. They have a very limited range of skills, although they are galleys they will avoid boarding and instead choose to battle in a a circle seeming to be following your path. The first 200-300 damage you do will be repaired once one of the ships reaches 100 durability. An easy way to avoid their repairs and quicken your exp is to turn 180 degrees, they will ALWAYS try to go the opposite of you and will turn their bow or stern to you when you do guessed it, CRIT away. Either way they will be worn down in the end and stop repairing allowing you to finish them off, B should be killed first to eliminate his repair if possible, A and C are tougher and can be killed last (remember A is always last) This fleet takes about 5 minutes to kill more or less and gives 280-3xx Maritime XP at lvl 27-, It also gives 100 fame up till about lvl 26ish. If the area I described is to heavily farmed you can move east from there along the North African coast to find more groups. Once you can upgrade to a heavier ship with three gun slots you should as it will make the process much faster. I generally leveled once every hour to hour and a half doing this and including port trips, refitting, new guns,etc. At level 28 the XP goes down to 150 and is no longer worth the time.

LVL 28

Alright, I have found some prospective spots and fleets worth about 280-300 xp and kill-able within about 5-6 shots for the whole fleet with my Flanders Galley, don't remember their names but will get them and post it once I get a chance. (edit Jan 11) Ok I found fleets near the southern tip of Africa, they are called Congo Pirates and Congo Privateers, they give 320- 340 xp in general and are a relatively easy fight. There are several differently sized groups some with 4 large galleons, some wiht 2 large and one small galleon. You will need to bring lots of guns to this grind because it is a long way from home, also bring lots of food. These guys use regular guns and fire, youll need plenty of fire buckets too or the fire fighting skill. The ship I am using at the moment is the Flanders Galley, I would Highly recommend it because of its three slots for armor, you will NEED that armor at this point, without it youll be in deep water, I am using light iron plates. In the previous grind I explained that you could change direction to get a crit shot on the enemies, dont try that here, they fire much quicker and will usually crit you in your turn for 200+ dmg. Anyhow, next chance I get I will finish the trip to India and then head to the Carribbean to look for closer fleets for this level period, have a great day guys.(edit #2 Jan 11-12) Ok Further South, slightly east of Cape Town are three types of fleets called Namib Bandits, Agares Brigades, and Kalahari.. These guys give 380 -470 xp they fight stand out battles with lots of guns, make sure you have armor, they also all use fire so bring buckets or skill. use the same tactic as above, I can confirm that at 30 these still give full xp.

Will be updated..

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