Being a trader in Uncharted Waters Online needs to have better trade routes in order to gain more profits to earn more money inside the game. Check some of the trade routes here:
Short distance trade with handicrafts/cooking/sewing/casting for beginner profits (exp/fame not first priority)
1. Very good trade route is Antwerp-Den Helder.
You need at least level 3 cooking and level 3 handicrafts and level 1 sewing.
Let's say we start at Helder, buy all chicken - pluck feathers (sewing1, Fabric Secrets - Hardwares book, bought in Amsterdam for 5000D), buy all sheep - make lamb (cooking3, Livestock secrets - Sheep book, 8000D Amsterdam), sell lamb to market keeper (profit of 40-60k in couple of minutes). Even better if you have cooking level 5 and can make sausages (level 5 recipe from the sheep book). Then make sausages and sell to market keeper - even better profit. After doing that sail to Antwerp, sell feathers (or you can sell feathers in Calais nearby for better exp/fame), buy all wheat and pork (if you have level 5 cooking - then buy pork).
Make Akvavit from wheat ( handicrafts 3, book Brewery Secrets from Hamburg for 10000D) and sausages from pork (cooking 5, book Livestock secrets - Pigs, 8000D from Porto). Sail back to Helder and sell everything. Repeat :) It's quite good early money, can make several 100 000's per hour this way. But it gets boring quickly.
2. Bergen - Oslo if you have Historical Crafts Guide book.
Bergen has Rye and Lumber, while Oslo - Wool and Lumber.
Go to Bergen, buy Rye and Lumber, make Vodka (handicrafts 3, brewery secrets book) or Whiskey (handicrafts 4, same book), and make Wooden figures from Lumber (handicrafts 3, Historical Crafts Guide book, 400000D investment in Cairo). Now sail to Oslo, sell everything there (can make some 80-150k profit easily), buy Lumber and Wool in Oslo (Lumber->Wooden figures). Make woollen cloth (sewing 3, book Fabric secrets - Cloth, 10000D Antwerp/Helder) or knitted cloth (sewing 4, same book), even better flannel (sewing7, Fabric Secrets - Fine Cloth, 240000D invest + 100000D price) or tweed (sewing8, same as flannel).
Mid distance trading
1. Spare rudders/Spare sails.
All you need is Casting level 2 (book Shipwright Basics, 10000D Antwerp) and Sewing 2 (Shipwright Basics, 10000D Antwerp).
Sail to Amsterdam, make 400 spare sails(can take up to 5-6 trips to Amsterdam, can sail to Helder, make feathers, lamb, sausages etc for quick profits too as mentioned earlier) - 200 in inventory and 200 in store. Then sail to Oslo (more lumber on sale than Bergen), make 400 Spare rudders.
Now the problem is that in North Sea area the price for these has fallen a lot. So you'd need to sail to Lisbon to sell sails (1.5-1.6 ea, 350-400k profit, but no exp), and search for a place to sell rudders (dont really know in Europe as I always sell my rudders in Luanda when going to India or so. Can sell sails here too). So all in all you can make 700-800k profit easily, but will get no exp for it.
2. Velvet to Northern Europe. Basically buy all velvet in Genoa/Pisa (now sells it too), max price would be 4000-4500 per unit, the lower the better.
In NE you can sell it for ~5500-6000, so it is a profit of 1000-2500 per unit. Usually if I can't buy it for 4000ea I don't bother.
3. Diamonds/Gold/Ivory to Northern Europe. You can buy these in West Africa, after some investment. Problem is these sell in small amounts, 4-6 in each market with no trading skills. So metal/gem trading is a must for it to be really effective route. For example you can buy diamonds for 2.5-3.5k in Luanda and sell them for 9-10k in Northern Europe. Great profit. Cons: need West Africa permit, which is 6000-8000 fame depending on nation (http://unchartedwaters.olous.com/tips-guides/6).
4. Silver/Gold dust/Caribbean specialties/Ginger to Northern Europe. Need port permits of course.
This is the route I am experimenting right now with, as going to India takes 3 hours of sailing there and back.
Silver is attractive as you can buy it for 1.2-1.5k in Santo Domingo, and sell for around 4000 in Northern Europe. Also with precious metal trading skill you can load it up quite quickly with sailing to San Juan and back.
Another great commodity is Ginger, can buy it for 250 or so in Jamaica, sells for 2000-2500.
Also every specialty except peanuts can get you around 1000-1500 profit per item, good exp and fame. Thats cacao, tobacco, tequila, pineapples.
There is also expensive dye in Jamaica, thyrian purple or something, can get around 3000 profit per item (buy for 4000 sell for 7000).
With trade job I get around 5000-6000 exp per route, and it takes only 1.5-2 hrs at most, earning 1-2m profit (largely depends on goods transported).
Bring Northern Europe specialties to Caribs, or just Dutch Calico for max profits (sells for 1500 profit per item or so).
5. Antique art/Damask fabric/Turkish carpets to Northern Europe.
If you can buy these for good prices (till 110-115%), can sell for 2-3k profit per item in Northern Europe.
The problem is that sailing to Beirut from Amsterdam takes a lot of time, Caribbean is a better choice imo.
Long distance trade
One word - India :)
The ultimate trade route, takes ages, but profit is too attractive to resist.
When sailing to India, you can earn around 1-1.5m with Europe->India trip.
When going back, the profits are insane.
For example sold Ruby/Sapphire for 15k ea in Antwerp yesterday. Can buy these for 3-5k in Ceylon.
Other great goods: Cat's eye, Cinnamon, Cardamom, Pepper, Aventurine.
Gem trading is very helpful, also spice trading would help too.
Need lots of fame to get permits though.
Tuesday, March 22, 2011
Sunday, March 20, 2011
Uncharted Waters Online Useful Tips
Here are some useful tips for Uncharted Waters Online, it may come in handy once you read this one.
- The higher your court rank the larger the safe capacity.
- Whenever the total level becomes +5 collect presents from Level Supporter NPCs around town.
- You can produce food items that recovers vigour with cooking skills.
- Use the purchase order to reset purchasable amount of trade goods.
- Talk to the NPCs around the city mansion to learn new skills.
- When the ship's durability is low use repair skill to recover.
- Open a bazaar anywhere anytime by going to Community -> Bazaar.
- Click on the person icon on the bottom right of the chat window to gesture.
- Travel on auto-sailing mode by using sail control skill. In auto-sailing mode, ship's speed comes up to fastest speed.
- The higher your court rank the larger the safe capacity.
- Whenever the total level becomes +5 collect presents from Level Supporter NPCs around town.
- You can produce food items that recovers vigour with cooking skills.
- Use the purchase order to reset purchasable amount of trade goods.
- Talk to the NPCs around the city mansion to learn new skills.
- When the ship's durability is low use repair skill to recover.
- Open a bazaar anywhere anytime by going to Community -> Bazaar.
- Click on the person icon on the bottom right of the chat window to gesture.
- Travel on auto-sailing mode by using sail control skill. In auto-sailing mode, ship's speed comes up to fastest speed.
Saturday, March 19, 2011
Advanced School Guide (All Class)
Now that you have reached the last stages of the advanced class you will learn
how to make the most out of your career.
how to make the most out of your career.
With no further a due let’s go through where the Advanced Voyager Training School is,
learn about its curriculum, and how to complete it successfully.
learn about its curriculum, and how to complete it successfully.
Friday, March 18, 2011
Adventurer's Final Exam (Intermediate)
Below is about the adventurer's final exam (Intermediate) quest,
which is the last lesson of the Adventure Course for the Intermediate School.
which is the last lesson of the Adventure Course for the Intermediate School.
The most notable fact about this quest is that there are three selections to choose from.
Finishing any one of these will get you past the Intermediate Adventure Course.
Finishing any one of these will get you past the Intermediate Adventure Course.
Wondering why there are three selections in one quest?
That's because the tests purpose is to see if you have learned all the skills
that needed for the job of your choice, as well as to train the users in the process of the test.
that needed for the job of your choice, as well as to train the users in the process of the test.
There are a total of six adventure class jobs to choose from.
> Biologist, Fisher, Surveyor, Helmsperson, Explorer, Excavator
Now let's find out how the quests are relevant to each job and where to acquire new skills step-by-step!
Wednesday, March 16, 2011
Merchant's Final Exam (Intermediate)
Below is about the Merchant's Final Exam (Intermediate) quest,
which is the last lesson in the Trade Course for the Intermediate School.
The most prominent feature of this quest is that there are four quests on the request list.
Completing one quest among the four will pass the exam.
I am sure you all wonder why there are four quests on the list
when completing just one will get you past!
It is because the whole purpose of the exam is to see
if you have the ability to make use of the skills that come with the job
you have selected from the first collection of merchant jobs.
To recap, there are a total of seven jobs a merchant hopeful can choose from.
> Accountant, Yarn Dealer, Chandler, Foods Dealer, Mineral Trader, Medicine Trader,
Animal Trader.
> Accountant, Yarn Dealer, Chandler, Foods Dealer, Mineral Trader, Medicine Trader,
Animal Trader.
Now with the basics covered let’s see what the quest is all about.
Then we will go through where the recipes can be acquired.
Monday, March 14, 2011
Battle Campaign Guide
Uncharted Waters Online will be implementing a new battle system that will happen once a month but it will last for a whole week, 24/7. Battle out with your friends or bring glory to your country. Let them see how strong your cannons are or seize the day with strategies and man power. Here's a guide about the new battle system.
[Captain's Log] No Place Like Home
Source: [Captain's Log] No Place Like Home
Captain Anjel's Log
by David "AnjelusX" Slauenwhite
February 15th, 1495
Ahoy mates, another entry for another week, one that takes me off the oceans for a bit of rest and enjoyment. While there’s always sailing to be done, there are times when you need to come off the ship and find a place to relax with your mates or stash some of your booty. Surely the bank vault is a helpful place for storing items of great importance, but we all know you can’t stash everything in there. Not only is it costly to switch out your gear or place your most precious of items. This is where buying some housing comes in, which you can also purchase from the bank in your home town for 5 million ducats. Even the free room you get at the dormitory has some small cubby space to put some of your loot it’s when you lay down some of your hard earned ducats to upgrade to normal housing that it begins to open up storage for several kinds of gear.
You can store the following types and numbers of items in your Rank 1 housing.
Of course when you upgrade the ranks of your housing it will open up more spaces for storing the various types of items. This is always handy as you progress through your travels collecting Fame and Ranks. You also have to spend some money and have some items on hand to complete the redesign, but this makes for extra spaces when your inventory is full and you need to save some important items that might not value enough for the vault yet keep them somewhere relatively safe.
An additional way to increase the space you have for storage in your home is to buy or craft furniture that you can place in your home. Different pieces of furniture affect which spaces you add to, and with the case of bookshelves/case, you open the door to allow for the storage of skill books rather than having to carry them around with you all the time. Furniture can be bought from other players whom have crafted them or acquired them from quests/discoveries or during special events. How you place them of course is a matter of taste and while you might not plan to use your home as anything more than an additional storage unit, you don’t want to clutter things up either. My old captain always told me neatness might not make money but it keeps the rats off the ship.
Finally, aside from giving your reserve aides somewhere to rest their weary heads and a place for you and 4 visitors to meet in some measure of privacy, perhaps for a rousing game of cards or just to trade old sea stories. You might find the need to protect the fruits of your labours, you might trust your friends but you never know with some of the old salty sea dogs out there. You can, with the appropriate trapping skill, set traps to protect your treasures, to defend your home from any blighters who might want to make off with your hard earned, fought, or pillaged loot. You never know about some of them pirate blokes out there in the world, better to be prepared and have a good trap ready to snap than to lose something you might rather not. Either way, save up your money and buy yourself a place to rest your weary bones and store your precious booty.
Fair Breezes and Safe Seas,
Captain Anjelus Xavier Infiniti
Captain Anjel's Log
by David "AnjelusX" Slauenwhite
February 15th, 1495
Ahoy mates, another entry for another week, one that takes me off the oceans for a bit of rest and enjoyment. While there’s always sailing to be done, there are times when you need to come off the ship and find a place to relax with your mates or stash some of your booty. Surely the bank vault is a helpful place for storing items of great importance, but we all know you can’t stash everything in there. Not only is it costly to switch out your gear or place your most precious of items. This is where buying some housing comes in, which you can also purchase from the bank in your home town for 5 million ducats. Even the free room you get at the dormitory has some small cubby space to put some of your loot it’s when you lay down some of your hard earned ducats to upgrade to normal housing that it begins to open up storage for several kinds of gear.
You can store the following types and numbers of items in your Rank 1 housing.
- Equipment - 2
- Documents - 2
- Reserve Aides - 1
- Ship Parts/Hardwares - 2
- Trade Goods - 2
- Mannequin - 1
- Consumables - 2
- Skill Books - 0 (Requires a Book shelf/Case)
- Display Ornaments – 1
Of course when you upgrade the ranks of your housing it will open up more spaces for storing the various types of items. This is always handy as you progress through your travels collecting Fame and Ranks. You also have to spend some money and have some items on hand to complete the redesign, but this makes for extra spaces when your inventory is full and you need to save some important items that might not value enough for the vault yet keep them somewhere relatively safe.
An additional way to increase the space you have for storage in your home is to buy or craft furniture that you can place in your home. Different pieces of furniture affect which spaces you add to, and with the case of bookshelves/case, you open the door to allow for the storage of skill books rather than having to carry them around with you all the time. Furniture can be bought from other players whom have crafted them or acquired them from quests/discoveries or during special events. How you place them of course is a matter of taste and while you might not plan to use your home as anything more than an additional storage unit, you don’t want to clutter things up either. My old captain always told me neatness might not make money but it keeps the rats off the ship.
Finally, aside from giving your reserve aides somewhere to rest their weary heads and a place for you and 4 visitors to meet in some measure of privacy, perhaps for a rousing game of cards or just to trade old sea stories. You might find the need to protect the fruits of your labours, you might trust your friends but you never know with some of the old salty sea dogs out there. You can, with the appropriate trapping skill, set traps to protect your treasures, to defend your home from any blighters who might want to make off with your hard earned, fought, or pillaged loot. You never know about some of them pirate blokes out there in the world, better to be prepared and have a good trap ready to snap than to lose something you might rather not. Either way, save up your money and buy yourself a place to rest your weary bones and store your precious booty.
Fair Breezes and Safe Seas,
Captain Anjelus Xavier Infiniti
Monday, March 7, 2011
UWO's New Update: Ankor
Uncharted Waters Online announced that they are going release a new update which named "ANKOR Update". It will open new regions of the world to be explore by players. A new battle system that will spice up the game of those who loves sea battles and raise the flag of their nations. Also, an event where you can follow the route of a famous adventurer which is Ferdinand Magellan.
● Regional Expansion
South East Asia reveals its mysterious legends. Unique architecture and village will entertain players, and new quests of searching ruins of Angkor Wat will begin. Also, South Pacific and Oceania routes will open to show its charming and beautiful wildness.
● New Naval Battle System
All countries will fight for the control of the sea starting on 15th of every month. This battle will go on for 7 days straight, and qualified player can recruit best Battle Ships of their country as their crew. Maximum 10 vs. 10 battle is possible, and winning crew will receive special rewards and advantages. Spontaneously emerging battles of the open sea is a noticeable feature of Uncharted Waters Online.
● World Tour Challenge
Open sea of South Pacific enables to follow the sail routes of Magellan who is known as the very first man to have sailed around the world. Along with the world tour mission, players will encounter more challenging and rewarding quests.
Source: ANKOR UPDATE
● Regional Expansion
● New Naval Battle System
● World Tour Challenge
Open sea of South Pacific enables to follow the sail routes of Magellan who is known as the very first man to have sailed around the world. Along with the world tour mission, players will encounter more challenging and rewarding quests.
Source: ANKOR UPDATE
Sunday, March 6, 2011
Maritime Final Exam (Beginner)
Below is about the Maritime Final Exam (Beginner) quest,
which is the last lesson in the beginner sailing class in the Beginner's School.
which is the last lesson in the beginner sailing class in the Beginner's School.
※ This quest is for
In this quest, you’ll learn about naval battles, and you can complete the quest by defeating 2 Pirate Ship NPCs with Instructor Alan NPC.
◈ Quest Simple Strategy
* 1st Step: Start the final examination
>> Instructor Alan NPC (In front of the School)
* 2nd Step: 'Halt the exam, launch attack'
>> Instructor Alan NPC (In front of the Port Official)
* 3rd Step:
>> Official NPC (In front of the port)
① Seville, Lisbon : Hurry to the south of Faro!
② Venice : Hurry to the south of Trieste!
③ Marseille: Hurry to the southeast of Montpellier!
④ Amsterdam: Hurry to the north of Helder!
⑤ London: Hurry to the south of Dover!
* 4th Step: Beat the pirate ship
>> Pirate Ship (Refer to the table below)
| School Location | Locations of Pirate Ship NPCs | Coordinates |
| Seville, Lisbon | South of Faro | 15801, 3281 |
| Venice | South of Trieste | 646,2844 |
| Marseille | Southeast of Montpellier | 78,3030 |
| Amsterdam | north of Helder | 66, 2450 |
| London | Dover | 16328,2505 |
* 5th Step: Actual battle experience
>> Instructor Alan NPC (at the Port)
* Complete Info : Beginning Maritime Course Final Exam--Passed!
◈ Quest Strategy
I’ll tell you how to find a Pirate Ship NPC in detail. Go to the sea as Port Official NPC told you in Quest Stage 3, and you’ll see a Pirate Ship NPC. When it’s hard to find the location of a Pirate Ship NPC in the ocean, refer to the coordinates below to make it easier to find it.
Pirate Ship NPC appears in different locations according to the locations of the Beginner's
Schools.
Schools.
| School Location | Locations of Pirate Ship NPCs | Coordinates |
| Seville, Lisbon | South of Faro | 15801, 3281 |
| Venice | South of Trieste | 646,2844 |
| Marseille | Southeast of Montpellier | 78,3030 |
| Amsterdam | north of Helder | 66, 2450 |
| London | Dover | 16328,2505 |
In a naval battle, the gage in the bottom right corner of the screen will be filled with red color. When the mark on the enemy ship turns red, press the Space bar to fire a cannon and inflict critical damage.
You’ll win the battle by killing all the sailors on the enemy ship or sinking all the enemy ships.
[The image you get when you win a battle]
You can also choose to start a melee battle if you’re close to the enemy ship.
To finish the melee battle, click the [Retreat] button in the bottom right corner of the screen, and the fight will be stopped at a certain success rate.
[An image of a melee battle in progress]
You have learned how to do the Maritime Final Exam (Beginner) quest.
This is about it. Sailors, I hope you complete this quest.
Saturday, March 5, 2011
Trader Final Exam (Beginner)
Below is about the Trader Final Exam (Beginner)quest, which is the last lesson in the beginner trade class at in the Beginner's School.
※ This quest is for trade only, so you will have this quest only when you have chosen
the Trade Class.
In the quest, you'll learn how to check the market prices of trade goods and how to sell them. You can complete the quest simply by obtaining information from certain NPCs.
The NPCs you need to meet in order to complete the quest are as follows:
◈ Quest Strategy
* 1st Step: To benefit from trade goods
>> Instructor Alan NPC (in front of the School)
* 2nd Step: Final examination
>> Instructor Alan NPC (in front of the Market)
* 3rd Step: Test for beginners' commerce course
>> Market Keeper NPC (Market)
* 4th Step: Meeting peddlers again
>> Travelling Merchant NPC (Refer to the table below)
| School Location | Locations of Travelling Merchant NPCs |
| Seville, Lisbon | In front of Faro Market |
| Venice | In front of Trieste Market |
| Marseille | In front of Montpellier Market |
| Amsterdam | In front of Groningen Market |
| London | In front of Dover Market |
* 5th Step: Trade completed
* 6th Step: Passed the final examination
>> Instructor Alan NPC (In front of the market in the requested city.)
* Complete Info: Completed Beginning Business
It's very easy to complete the quest since the quest can be completed by simply talking
to certain NPCs as required according to the progress of the quest.
to certain NPCs as required according to the progress of the quest.
You have learned how to do the Trader Final Exam (Beginner) quest so far.
This is about it. I hope you can also complete the Trader course (Beginner) with this guide.
Friday, March 4, 2011
UWO Tarot Cards and their Effects
Uncharted Waters Online has a tarot card system it is available on some NPCs. This feature can be a great helpful but not most of the time. Fortune Telling has two sides that Negative and Positive. So to know more about the random card that you got and what's the effect of it. Take a look at these:
The Magician
Effect: Production of items big success probability rises, Effective for 5 minutes.
Priestess
Effect: Production all the necessary power -1.
Queen
Effect: Skill gain proficiency increases.
The Pope
Effect: Vigour recovery increases.
Lovers
Effect: Gifts will show more pleased: better than usual when talking to Bar Girls.
Wednesday, March 2, 2011
Adventure Beginner Final Exam
Below is about the ‘Exam for completing beginner adventurer’ quest, which is the last lesson in the beginner adventure class at in the Navigation School.
※ This quest is for adventurers only, so you will have this quest only when you have chosen the Adventure Class.
In the ‘Exam for completing beginner adventurer’ quest, you’ll learn how to make discoveries, and you must complete the quest by discovering marine creatures as requested.
There are a total of 7 stages in the quest, where you can collect information from 4 NPCs.
The quest will be completed when you discover marine creatures based on the information you have obtained.
The quest will be completed when you discover marine creatures based on the information you have obtained.
◈ Quest Simple Strategy
* 1st Step: Final examination
>> Instructor Alan NPC (In front of the Navigation School)
* 2nd Step: Concerning discoveries at sea
>> Instructor Alan NPC (In front of the Port Official)
* 3rd Step: To the library
>> Instructor Alan NPC (In front of the Port Official)
* 4th Step: Investigation of a certain sea creature
>> Scholar NPC (Inside the Archives)
* 5th Step: Habitat of a sea creature
>> Port Official NPC (Inside the Archives)
School Location | Cities with a Port Official NPC |
Seville, Lisbon | Faro |
Venice | Ancona |
Marseille | Sassari |
Amsterdam | Den Helder |
London | Dover |
* Complete Info : Investigation of a sea creature
* Discovery Spot:
| School Location | Habitats for Marine Creatures | Coordinates |
Seville, Lisbon | The coast between Faro and Seville | 15838,3273 |
Venice | Near the southern coast of Ancona | 606,2902 |
Marseille | On the east edge of the island southeast from Sassari | 326,3045 |
Amsterdam | Between Helder and the British Isles | 35, 2432 |
| London | Between Dover and Helder | 16346,2491 |
◈ Quest Strategy
Before you accept the ‘Exam for completing beginner adventurer’ quest, you’ll see a message asking you whether you'll accept the quest even when you don’t have the skills necessary to complete the quest as shown below.
Even if you don’t have required skills, you won’t have any problem completing the quest
because you’ll receive a Fishing Net, which is an item that can be used in place of the skills. :)
because you’ll receive a Fishing Net, which is an item that can be used in place of the skills. :)
※ You can buy a Fishing Net at the Item Shop in the capital city if you have lost or used it.
It's easy to find a marine creature since you can learn the location of the marine creature simply by starting a conversation with the NPC according to the progress of the quest.
Now, I’ll tell you how to find a marine creature.
In Quest Stage 4, go to the city that Scholar NPC tells you to go and start a conversation
with Port Official NPC to obtain information on the characteristics of the target marine creature and the location of its habitat.
with Port Official NPC to obtain information on the characteristics of the target marine creature and the location of its habitat.
School Location | Cities with a Port Official NPC |
Seville, Lisbon | Faro |
Venice | Ancona |
Marseille | Sassari |
Amsterdam | Den Helder |
London | Dover |
When it’s hard to pinpoint marine creatures in the sea, refer to the coordinates below to make it easier to find them.
Marine creatures live in different habitats according to the locations of the Beginner Navigation Schools.
Marine creatures live in different habitats according to the locations of the Beginner Navigation Schools.
| School Location | Habitats for Marine Creatures | Coordinates |
Seville, Lisbon | The coast between Faro and Seville | 15838,3273 |
Venice | Near the southern coast of Ancona | 606,2902 |
Marseille | On the east edge of the island southeast from Sassari | 326,3045 |
Amsterdam | Between Helder and the British Isles | 35, 2432 |
| London | Between Dover and Helder | 16346,2491 |
Use the Surveying Skill or Intro. To Surveying Item while navigating to see the coordinates
in the bottom right corner of the screen.
From now on, you’ll learn how to find marine creatures by using the coordinates above.
Click the [Use Skill] in the upper left corner of the screen while sailing.

Click [Surveying] in the skills list to check see coordinates.

In the bottom right corner of the screen, the green arrow will show your ship’s current location as well as the coordinates.
※ The green arrow and coordinates change according to your ship’s location on a real-time basis.
Finally, move close to the marine creature habitat, click [Use Item] in the upper left corner of the screen, and then use a [Fishing Net].
Find a seal and complete the quest.

You have learned how to do the ‘Exam for completing beginner adventurer’ quest.
Monday, February 28, 2011
Trading Skill Calculation
The most skill EXP you can gain from buying goods in a single transaction is 20. However, as you level your skill up, you'll have to buy more and more goods just to get that 20 skill exp. Here's how the formula works.
As you can see, at level 1, buying 20 of type of good will give you the full 20 skill exp. If you buy 40 at once, you'll only get 20 skill exp. When you reach level 2, you need to buy 40 of a type of good to get 20 skill exp, buying 20 will just give you 10 skill exp, and buying 60 will only give you 20 skill exp.
A sample situation: let's say, 40 Dutch Calico to get max skill exp for your level 2 Fabric Trading, but there's 120 available? Buy 40 Dutch Calico, complete the transaction, then buy another 40, complete the trade, then buy the last 40. The total skill exp that you gained would be 60 out of that! If you'd bought it all in one you'd only get 20 skill exp. This is usually only possible with high quantity goods, but in a port where there's many different goods of the same type, you can use it to your advantage as well.
And that is the last thing to remember about the formula. It cares about the total you're purchasing of a given type, not of each actual trade good. If you're a level 2 Ore Trading and can buy both Iron and Copper Ore in the same town, if you buy 40 Iron Ore and 40 Copper Ore at the same time, you'll still only get 20 skill exp. Buying 40 Iron Ore in one transaction, then 40 Copper Ore in the second one, will get you the full 40 skill exp.
Always remember the formula and use it to your own benefit.
Hope this might help! Happy Trading!
Skill level x 20 = Target Goods to buy for Max skill exp
As you can see, at level 1, buying 20 of type of good will give you the full 20 skill exp. If you buy 40 at once, you'll only get 20 skill exp. When you reach level 2, you need to buy 40 of a type of good to get 20 skill exp, buying 20 will just give you 10 skill exp, and buying 60 will only give you 20 skill exp.
A sample situation: let's say, 40 Dutch Calico to get max skill exp for your level 2 Fabric Trading, but there's 120 available? Buy 40 Dutch Calico, complete the transaction, then buy another 40, complete the trade, then buy the last 40. The total skill exp that you gained would be 60 out of that! If you'd bought it all in one you'd only get 20 skill exp. This is usually only possible with high quantity goods, but in a port where there's many different goods of the same type, you can use it to your advantage as well.
And that is the last thing to remember about the formula. It cares about the total you're purchasing of a given type, not of each actual trade good. If you're a level 2 Ore Trading and can buy both Iron and Copper Ore in the same town, if you buy 40 Iron Ore and 40 Copper Ore at the same time, you'll still only get 20 skill exp. Buying 40 Iron Ore in one transaction, then 40 Copper Ore in the second one, will get you the full 40 skill exp.
Always remember the formula and use it to your own benefit.
Hope this might help! Happy Trading!
Saturday, February 26, 2011
My Ship History in UWO
While playing Uncharted Waters Online and had some time to take a break from leveling my sewing skills. I thought of the ships that I rode from the beginning of my quest to explore the world. I bought some quite cheap ships from players that are selling it in town. It helped me max level my cooking skills because if you are a cook you need a big ship hold for your goods. Here are the list of my ships from the very first up to the current. I'm going to give also some experience from what I can remember using them.
Trading Barca
This is the beginner's ship, its free and granted to those who those the path of a merchant. I used it for a very long journey. It helped me gained my 1st million in UWO by selling spare sail in Amsterdam while having a trade route in Den Helder.
Transport Small Caravel
My 2nd ship which I needed to increase the ship hold for the goods I could carry and lessen my travel time while trading from one country to another.
Trading Caravel
I used this ship for a very long time. This was the ship I used in reaching my cooking skill into max (Rank 10). This is also my ship when I graduated in Merchant Class.
Trading Barca
This is the beginner's ship, its free and granted to those who those the path of a merchant. I used it for a very long journey. It helped me gained my 1st million in UWO by selling spare sail in Amsterdam while having a trade route in Den Helder.
Transport Small Caravel
My 2nd ship which I needed to increase the ship hold for the goods I could carry and lessen my travel time while trading from one country to another.
Trading Caravel
I used this ship for a very long time. This was the ship I used in reaching my cooking skill into max (Rank 10). This is also my ship when I graduated in Merchant Class.
Trading Galley
I bought it because it was a boat that requires rowing and so I thought of having a rowing skill will increase the speed of my ship and make fast transaction to any country I want but the downside was you need to have more men which doubles that consumption of food and water and more ducats will be spent.
Nao
With its bigger ship hold. I journey to the Caribbean using this but I was not alone I tagged along with my friends which are faster. The ship has a big hold but slow in the waters needed the help of faster ships to reach its destination in a reasonable time.
Trading Pinnace
I only bought this ship because it has 28 cannon slots which I needed to increase my maritime while still trading on the Western Europe area. Also, I needed to increase my maritime level in order for me to rode my Trading Sambuk.
Trading Sambuk
Its the ship I'm currently using its fast and has a good hold for my trade goods but it only has 10 cannon slot which I really don't need since I'm focusing on trading. It helped me increase my casting skill to maximum (Rank 10). Now, I'm currently in Northern Europe increasing my sewing level and after that I will be going to India to continue with sewing.
Well, that is all for now still more to come when I reached India. I also need to increase my levels in order to rode more powerful ships. 'till next time!
Lilith
Friday, February 25, 2011
UWO's Secrets (Part.2)
Accuracy/Reload/Ballistics
I'm putting off penetration for one reason from here.
accuracy/reload/ballistics gain proficiencies based on number of cannon (slot) you hit whereas penetration gains based on damages you are dealing.
So, penetration is harder to power level compared to other 3. It is said to be more efficient to rank up 3 which ranks up with the same conditions, then rank up penetration with high accuracy/reload or high accuracy/ballistics with good cannons.
The quest you want for this is 104k quest from Tunis (requires R5 gunnery so get someone to help you introduce you the quest if you do not have R5 gunnery). We just want enemies with higher armor so we can keep shooting them without finishing the battle. (+ their shots are week and week in melee so you can reduce their numbers if you want.)
The ship you want will be adv galleon or B.Galleon or T.Galleon. You just need falcon( 8 ) or falcon(2) b/c falcons have high reload and speed (which is accuracy of your shots to give you more proficiencies) and low damage (so you won't kill your precious enemies).
The ideal class is certainly canoneer. If you are not lvl 28 yet then you should get there as quick as possible before you start doing this.
Trading skills -
Im not going to talk much details here but this is a good time to training your trading skills at loss. Like you can trade between Jamaica and Santiago for gold dusts continuously without bothering to bring them back to EU.
This is also a good time to train account skills so better to do more short-distance tradings than long-distance tradings.
I'm putting off penetration for one reason from here.
accuracy/reload/ballistics gain proficiencies based on number of cannon (slot) you hit whereas penetration gains based on damages you are dealing.
So, penetration is harder to power level compared to other 3. It is said to be more efficient to rank up 3 which ranks up with the same conditions, then rank up penetration with high accuracy/reload or high accuracy/ballistics with good cannons.
The quest you want for this is 104k quest from Tunis (requires R5 gunnery so get someone to help you introduce you the quest if you do not have R5 gunnery). We just want enemies with higher armor so we can keep shooting them without finishing the battle. (+ their shots are week and week in melee so you can reduce their numbers if you want.)
The ship you want will be adv galleon or B.Galleon or T.Galleon. You just need falcon( 8 ) or falcon(2) b/c falcons have high reload and speed (which is accuracy of your shots to give you more proficiencies) and low damage (so you won't kill your precious enemies).
The ideal class is certainly canoneer. If you are not lvl 28 yet then you should get there as quick as possible before you start doing this.
Trading skills -
Im not going to talk much details here but this is a good time to training your trading skills at loss. Like you can trade between Jamaica and Santiago for gold dusts continuously without bothering to bring them back to EU.
This is also a good time to train account skills so better to do more short-distance tradings than long-distance tradings.
Monday, February 21, 2011
UWO's Secrets (Part.1)
you get proficiencies on evasion when you dodge shots with evasion on. So the conditions to maximize the efficiencies will be...
1. more enemy ships
2. enemy shots are low in accuracy (no skill + low speed cannons)
3. You boost evasion
4. put cannon evasion figureheads
5. enemy shots shooting against the wind direction. (you can dodge more this way)
the best condition to meet 1 and 2 is considered to be a quest from Rio. The enemies are 10 galleys without any cannon skills with fire cannons. (fire cannons have lower speed which is accuracy)
for 3, you should be able to boost 2 at least.
for 4, you need to buy tons of them from Calicut. To reduce the damage on your figurehead, you should have cheap armors and cannons (like cedar plate + falcon( 8 )
for 5, you need to see the wind direction when the battle starts and position yourself on the edge of the battlefield and continuously getting hit without killing any enemies. The best ship for this is galleon. (T.Galleon or B.galleon or adv galleon any will do) You should only load lumbers to repair yourself while doing this.
The best class for doing this is body guard.
This is a sample data for someone who did this for 17 hours in Rio.
Evasion 4 (750) > 13(10991)
Rescue 4 (1550) > 7(136)
First Aide 8 (1250) > 11(1938)
Repair 11 (800) > 12(7244)
During this time, you will get this in 9 hours or less if you have 30% prof up.
Saturday, February 19, 2011
[Captain's Log] World Stories_ Why Explore?
Source: [Captain's Log] World Stories_ Why Explore?
Captain Anjel's Log
by David "AnjelusX" Slauenwhite
February 6th, 1495

Greetings voyagers! I’m taking a respite from traveling the oceans to reminisce about some of the people I’ve met on my travels. You see within the world everyone has a story and on a grander scale, every nation has a story. Highlighted by various personalities that you interact with, it provides a diversion from the trials and tribulations found out in the wide world. Working for your nation is rewarding in many ways, and you can encounter some interesting situations as you interact with some of the prominent figures in your nation’s capital and beyond.
Many of these encounters cover a broad range of activities and will provide experience in various areas, from battle to exploring and so on. In my case, meeting with the nobles of Venice, I’ve gone on to explore and find a new discovery, I’ve battled the Turks, and I’ve traveled to Africa and beyond. There were times when my skills were tested, and times when it was simply running from place to place to find someone or deliver something.
These activities can be challenging or simply a nice diversion from the levelling to make a side trip to a distant port. The rewards however are worth taking the time to pursue them. Ranging from experience, fame, money, and even maps or recipes, the time put in eventually leads to the Imperial Quests as well as opening up the world to greater and grander adventures.
Even during the course of some of these adventures I’ve gained or heard of other voyagers gaining special nation specific clothing or items that enhance or add to the experience gained from completing the tasks placed upon them by the personalities they encounter. The break from completing guild quests, or traveling from port to port selling your trade items, even sinking all those dratted pirates make the effort well worth it, and the compensation even for the smallest of tasks can be very rewarding.
So get out there and explore not only the world by your nation’s capital, you might come across someone in need of your help that will lead you to experience something new and different in the course of your adventures. You can always track your progress, or figure out where you are go next by checking your adventure journal under “Events”. Even the greatest of explorers can be lost or go in the wrong direction and need some assistance in finding the next port of call. Overall all get out there and explore and discover what waits in the service of your nation, or to simply help a possible patron noble!
Fair Breezes and Safe Seas,
Captain Anjelus Xavier Infiniti
Official Site: http://global.netmarble.com/uwo
More articles of Captain AnjelusX @ http://www.facebook.com/OfficialUnchartedWaters
Captain Anjel's Log
by David "AnjelusX" Slauenwhite
February 6th, 1495
Greetings voyagers! I’m taking a respite from traveling the oceans to reminisce about some of the people I’ve met on my travels. You see within the world everyone has a story and on a grander scale, every nation has a story. Highlighted by various personalities that you interact with, it provides a diversion from the trials and tribulations found out in the wide world. Working for your nation is rewarding in many ways, and you can encounter some interesting situations as you interact with some of the prominent figures in your nation’s capital and beyond.
Many of these encounters cover a broad range of activities and will provide experience in various areas, from battle to exploring and so on. In my case, meeting with the nobles of Venice, I’ve gone on to explore and find a new discovery, I’ve battled the Turks, and I’ve traveled to Africa and beyond. There were times when my skills were tested, and times when it was simply running from place to place to find someone or deliver something.
These activities can be challenging or simply a nice diversion from the levelling to make a side trip to a distant port. The rewards however are worth taking the time to pursue them. Ranging from experience, fame, money, and even maps or recipes, the time put in eventually leads to the Imperial Quests as well as opening up the world to greater and grander adventures.
Even during the course of some of these adventures I’ve gained or heard of other voyagers gaining special nation specific clothing or items that enhance or add to the experience gained from completing the tasks placed upon them by the personalities they encounter. The break from completing guild quests, or traveling from port to port selling your trade items, even sinking all those dratted pirates make the effort well worth it, and the compensation even for the smallest of tasks can be very rewarding.
So get out there and explore not only the world by your nation’s capital, you might come across someone in need of your help that will lead you to experience something new and different in the course of your adventures. You can always track your progress, or figure out where you are go next by checking your adventure journal under “Events”. Even the greatest of explorers can be lost or go in the wrong direction and need some assistance in finding the next port of call. Overall all get out there and explore and discover what waits in the service of your nation, or to simply help a possible patron noble!
Fair Breezes and Safe Seas,
Captain Anjelus Xavier Infiniti
Official Site: http://global.netmarble.com/uwo
More articles of Captain AnjelusX @ http://www.facebook.com/OfficialUnchartedWaters
Wednesday, February 16, 2011
[Captain’s Log] Crafting and You
Source: [UWO Captain’s Log] Crafting and You
Captain Anjel's Log
by David "AnjelusX" Slauenwhite
January 24th 1495
Ahoy, I’ve written quite a bit so far on my various voyages and the many things I’ve learned. I’ve tried my hand at various jobs, gone exploring for treasure, battled pirates, and engaged in trade. During my turn building ships and preparing to make for the New World, I’ve also dabbled in the diverse experience that is crafting. One of the more expansive systems to be involved in there are several avenues of getting your hands dirty and making items for your own benefit or for sale to others. Taking a cue from what I’ve seen other voyagers accomplish and my own experimenting, I found that crafting can be rewarding not only in building items I might otherwise have to search town after town for. Crafting is also a lucrative way to make some money while I’m in port on shore leave.
To begin with there are several forms of crafting, from simple food production to the making of weapons, clothing, cannons, figureheads, and of course general items. While in the beginning, the items might not be noteworthy or really profitable. With persistence and determination, you can achieve levels of skill to begin making some decent and eventually really good gear. Even at the start, making food might not be profitable, it certainly helps to keep your Vigour replenished so you can continue to craft and level your crafting skills.
Crafting is broken down into the following skills, each having their own required materials, trade goods, and recipes. They are Cooking, Storage, Sewing, Casting, Handicrafts, and Alchemy. Cooking as I mentioned is all about making food, which as your level grows and you gain more advanced recipes, the amount of Vigour restored by consuming the food increases. Cooking is pretty straight forward, as you gain the ingredients by purchasing them from various towns and obtain recipes you can really start making some quality food that is both useful but also profitable when sold compared to the pricing in the Taverns. Storage is somewhat related to this as it converts fish into storage food which is handy to have on hand. Storage also lowers the chances of having items stolen should you lose a battle or the loss of durability on inactive items in your inventory.
Sewing, of course is the production of clothing, ranging from the early hats, tops, bottoms, shoes and so on, but also sewing is useful with the right recipes to craft new sail equipment. Building the right sails which are then added to your ship can increase the speed and turning performance, again at a lower cost than buying them directly as the ship yard. You can eventually make special clothing or sail attachments that might night not otherwise find in stores through obtained levels and recipes.
Likewise, Casting is all about the crafting of weapons, such as swords, guns, throwing knives and so on. But also the crafting of cannons, which as you progress allows you to make better and better weapons and cannons, and for cannons, larger sets of one type or another. Really good Casters are always in demand as they might be producing weapons or cannons that are not readily available for some players, which can in turn generate some good money for the Casters. Casting also produces stern-castles and other combat related ship parts.
Handicrafts, is more of a utility type of crafting, creating things ranging from items like deck brushes, to figureheads for your ships, furniture for your residence, and as a Handicrafter grows, they can discover new and interesting avenues of creation, such as Gem cutting and more. There are several possible uses for a Handicrafter and while they may not overly profitable, there is still money to be made.
Lastly is Alchemy, which is a more complex type of crafting in which special and rare equipment is produced. While Alchemy is a lucrative skill to pursue, it is by no means an easy one and is not a beginning skill to be sought after as it is suited for higher level voyagers and not available until later levels of both skills and job category.
All in all there is much to be made and an enterprising crafter can find new and interesting items and gear to create, plan out routes to obtain the required items and always be on the look out for recipes that will bring in even bigger and better crafting options. I’ve found if I am going to actively pursue crafting I may continue to focus on casting or sewing as equipment will be much more important and expensive later on in levels.
Fair Breezes and Safe Seas,
Captain Anjelus Xavier Infiniti
Official Site: http://global.netmarble.com/uwo
Captain Anjel's Log
by David "AnjelusX" Slauenwhite
January 24th 1495
Ahoy, I’ve written quite a bit so far on my various voyages and the many things I’ve learned. I’ve tried my hand at various jobs, gone exploring for treasure, battled pirates, and engaged in trade. During my turn building ships and preparing to make for the New World, I’ve also dabbled in the diverse experience that is crafting. One of the more expansive systems to be involved in there are several avenues of getting your hands dirty and making items for your own benefit or for sale to others. Taking a cue from what I’ve seen other voyagers accomplish and my own experimenting, I found that crafting can be rewarding not only in building items I might otherwise have to search town after town for. Crafting is also a lucrative way to make some money while I’m in port on shore leave.
To begin with there are several forms of crafting, from simple food production to the making of weapons, clothing, cannons, figureheads, and of course general items. While in the beginning, the items might not be noteworthy or really profitable. With persistence and determination, you can achieve levels of skill to begin making some decent and eventually really good gear. Even at the start, making food might not be profitable, it certainly helps to keep your Vigour replenished so you can continue to craft and level your crafting skills.
Crafting is broken down into the following skills, each having their own required materials, trade goods, and recipes. They are Cooking, Storage, Sewing, Casting, Handicrafts, and Alchemy. Cooking as I mentioned is all about making food, which as your level grows and you gain more advanced recipes, the amount of Vigour restored by consuming the food increases. Cooking is pretty straight forward, as you gain the ingredients by purchasing them from various towns and obtain recipes you can really start making some quality food that is both useful but also profitable when sold compared to the pricing in the Taverns. Storage is somewhat related to this as it converts fish into storage food which is handy to have on hand. Storage also lowers the chances of having items stolen should you lose a battle or the loss of durability on inactive items in your inventory.
Sewing, of course is the production of clothing, ranging from the early hats, tops, bottoms, shoes and so on, but also sewing is useful with the right recipes to craft new sail equipment. Building the right sails which are then added to your ship can increase the speed and turning performance, again at a lower cost than buying them directly as the ship yard. You can eventually make special clothing or sail attachments that might night not otherwise find in stores through obtained levels and recipes.
Likewise, Casting is all about the crafting of weapons, such as swords, guns, throwing knives and so on. But also the crafting of cannons, which as you progress allows you to make better and better weapons and cannons, and for cannons, larger sets of one type or another. Really good Casters are always in demand as they might be producing weapons or cannons that are not readily available for some players, which can in turn generate some good money for the Casters. Casting also produces stern-castles and other combat related ship parts.
Handicrafts, is more of a utility type of crafting, creating things ranging from items like deck brushes, to figureheads for your ships, furniture for your residence, and as a Handicrafter grows, they can discover new and interesting avenues of creation, such as Gem cutting and more. There are several possible uses for a Handicrafter and while they may not overly profitable, there is still money to be made.
Lastly is Alchemy, which is a more complex type of crafting in which special and rare equipment is produced. While Alchemy is a lucrative skill to pursue, it is by no means an easy one and is not a beginning skill to be sought after as it is suited for higher level voyagers and not available until later levels of both skills and job category.
All in all there is much to be made and an enterprising crafter can find new and interesting items and gear to create, plan out routes to obtain the required items and always be on the look out for recipes that will bring in even bigger and better crafting options. I’ve found if I am going to actively pursue crafting I may continue to focus on casting or sewing as equipment will be much more important and expensive later on in levels.
Fair Breezes and Safe Seas,
Captain Anjelus Xavier Infiniti
Official Site: http://global.netmarble.com/uwo
Monday, February 14, 2011
Strengtening Ship Skills Part One:
Strengthening ship skills
Strengthening ship skills
【Explanation】 Strengthening ship
The first chapter (La Frontera) revision pm. The first chapter (La Frontera) revision pm.
Into a new ship (the ship with a combination of various materials) and the old ship (originally the old shipwrights, free material composition) strengthened. Into a new ship (the ship with a combination of various materials) and the old ship (originally the old shipwrights, free material composition) strengthened.
Spice Islands Chapter ship will be open special skills enhancement, will be free in most of the provisions of the vessel with the desired skills (can only add one, the second will be overshadowed by the first.) Spice Islands Chapter ship will be open special skills enhancement, will be free in most of the provisions of the vessel with the desired skills (can only add one, the second will be overshadowed by the first.)
Strengthen the ship will return the maximum durability 『』. Strengthen the ship will return the maximum durability.
Into a new ship (the ship with a combination of various materials) and the old ship (originally the old shipwrights, free material composition) strengthened. Into a new ship (the ship with a combination of various materials) and the old ship (originally the old shipwrights, free material composition) strengthened.
Spice Islands Chapter ship will be open special skills enhancement, will be free in most of the provisions of the vessel with the desired skills (can only add one, the second will be overshadowed by the first.) Spice Islands Chapter ship will be open special skills enhancement, will be free in most of the provisions of the vessel with the desired skills (can only add one, the second will be overshadowed by the first.)
Strengthen the ship will return the maximum durability 『』. Strengthen the ship will return the maximum durability.
Ship skills to put up dedicated most durable 』『 will not resume. Ship skills to put up dedicated most durable 』『 will not resume.
【Introduction】
【strengthen the skills of boat Introduction】 Strengthening ship skills
When the relative level of skills should be higher, the higher the effect of strengthening the ship skills. When the relative level of skills should be higher, the higher the effect of strengthening the ship skills.
Ex. The weight of artillery fire, when the weapons and technologies than 10 weapons technology to launch 2 launch is also strong. Ex. The weight of artillery fire, when the weapons and technologies than 10 weapons technology to launch 2 launch is also strong.
Profile: In addition to using its enhanced vessel that hung up the skills but can use special skills attached to the ship vessels.Profile: In addition to using its enhanced vessel that hung up the skills but can use special skills attached to the ship vessels.
Effect Commentary: Effects Commentary:
Sabotage】
Ex. The weight of artillery fire, when the weapons and technologies than 10 weapons technology to launch 2 launch is also strong. Ex. The weight of artillery fire, when the weapons and technologies than 10 weapons technology to launch 2 launch is also strong.
Profile: In addition to using its enhanced vessel that hung up the skills but can use special skills attached to the ship vessels.Profile: In addition to using its enhanced vessel that hung up the skills but can use special skills attached to the ship vessels.
Effect Commentary: Effects Commentary:
Sabotage】
【2: large soaking, 3: sail completely destroyed, 4: large soaking + sail completely destroyed, 5: completely damaged rudder and 6: large soaking + sail + rudder completely destroyed completely damaged. Sabotage】 【2: large soaking, 3: sail completely destroyed, 4: large soaking + sail completely destroyed, 5: completely damaged rudder and 6: large soaking + sail + rudder completely destroyed completely damaged. Can not be repaired before the end of the fighting.Can not be repaired before the end of the fighting.
】 【Cast net fishing, gathering, visual recognition +1. 】
】 【Cast net fishing, gathering, visual recognition +1. 】
【Cast net fishing, gathering, visual recognition +1.
Banquet entertainment room】 【+1. Banquet entertainment room +1.
Banquet entertainment room】 【+1. Banquet entertainment room +1.
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